One Vision Unite
"Our exclusive focus is capturing the best dialogue performance and delivering the highest quality audio post-production." - Samuel Girardin

It sounds so simple and it should.  Unless you have millions invested in the latest audio gear and a dedicated team that's obsessed with innovation, you're probably wasting your resources on sub-par audio for your game.  Developing next-gen games is what the video game industry is built on and the sonic experience is equally as important as the visuals.  Often the difference between a four-star and a five-star award-winning game is in the audio.  Sound instantly brings emotion to the experience.  Great Sound = Awards.

"Dialogue is the only true human element in a game.” Amanda Wyatt

While many other established recording studios supplement their film and T.V. resume with video game work, Game On Audio's proprietary game sound technology ensures a unique position in the market as one of the few worldwide studio networks exclusively creating sound for video games. As an innovative technology leader, Game On Audio embraces the gamer’s need for sound that rivals image. Whether you're a developer looking for the best voice actors or a publisher looking for an "award-sounding" title, Game On Audio is your solution.
What They Say

“Friendly and professional staff, beautiful studios, top notch directors and kick ass results.  Game On Audio know how to bring it!”

M. Noah Sarid

Talent Associate, Activision Blizzard

 

"Sam and his team are always my first pick for recordings... Sam works with extremely talented voice directors and actors, and his engineers are top-notch. They always go that extra mile and never over-charge, despite the often-insane deadlines imposed on them."

M. Gabrielle Shrager 

Senior Game Writer, Ubisoft France



"Amanda and Game On Audio are awesome!  We used them for casting, voice directing, and VO recording.  I wouldn’t hesitate for a second to use them again.  There have been so many times when I was at the session thinking “we should do a different take with a little more …”  Then suddenly and without prompting Amanda would chime in and direct the talent in a way exactly as I was thinking.  It was like she read my mind!"

Greg Shaw
Microsoft Game Studio


"Time is always extremely limited during game development; it’s great to know I can trust Game On to get it done right the first time.  Impressive turn-around time allows me to get audio in-game fast.  The Venice location is close to LAX and makes for an easy day-trip from the West Coast, and being blocks from Venice Beach, it also makes for a fun multi-day trip."

Brandon Seltz
Sound Designer, Microsoft Game Studio


"We're very happy with the results we've seen on Assassin's Creed: Revelations both in terms of the quality of the performances and from a production standpoint. We are fully confident that this will be the industry-standard workflow moving forward."

Margherita Seconnino
Localization Manager, Ubisoft


"Working with Game On takes the pitfalls out of the pipeline – quality, dependability and experience that can always be relied upon to deliver."

Nicholas Grimwood
Scriptwriter, Ubisoft


"Game On Audio's level of experience and professionalism is above par, making them my first choice for whatever project I'm working on. Couple that with a fantastic staff, cutting edge technology, and a passion to deliver the best quality sound makes this studio one of the best recording studios around."

Richard Calamatas
Voice Designer, Ubisoft


"If you need something done and you don't want to worry about the output, Game On is really the place to go."


Dave Massicotte
Eidos Montreal


"Despite the incredible challenges thrown into our pipelines over the years, Game On have always reacted with the right attitude and helped us deliver the goods. Not to mention their coffee is to die for!"

A.J. Abbyad
Voice Designer, Ubisoft


"Game On provides some of the best suited facilities for anyone’s needs in regards to VO recordings. Not only the entire staff is at the highest level of competence but they already master all the production & data delivery constraints that are specific to the VideoGame world. Their workflow is as modular than it is efficient. Something as important as VO content requires more than half measures. This is why we look towards Game On."

Nicholas Duveau
Audio Director, Ubisoft

Game On Audio - Lead Team

Samuel Girardin, Founder & CEO - Sam is a passionate audio producer and innovator who has shipped over 135 games.  His experience in sound engineering and music led him to start the studio in Montreal in 2002.  For ten years, developers have trusted Sam to create audio assets that exceed expectation, are delivered ahead of schedule and are on budget.  With a keen eye on the future of the industry, Sam constantly challenges his seasoned team to raise their standards of game audio.  He is in-demand as a panelist and consultant to major developers and publishers seeking “next-level” solutions .  Splitting his time between Montreal and Venice Beach ensures that the work flow pipeline of his power house studios delivers high quality assets as promised.

Amanda Wyatt, Voice Director & Studio Director (Los Angeles) - With twelve years industry experience casting, directing and contracting voice talent,  Amanda is highly respected by both Hollywood actors and agents as well as game writers and producers.  It’s a role that she knows and balances well, having managed the voice-over department at Soundelux DMG since it’s beginnings in 1998.  She has successfully managed Game On Audio L.A. since 2010. Some of Amanda’s casting and directing credits include; The Assassins Creed franchise, The Prince of Persia franchise, Halo Wars, Kinectimals and Skylanders Spyro’s Adventure.

Vincent Martinez, Production Manager (Montreal) - Having developed extensive skills from producing many AAA titles, Vince utilizes his artistic senses to a developers’ advantage.  His project management skills remain focused on delivering quality.  As a gamer who understands the complexity of the gaming world, Vince creates innovative assets that he’s proud to share with the gaming community.

Brian Magrum, Senior Engineer & Technical Director (Los Angeles) -  Brian is an engineer who knows that creating a great vibe in the studio leads to capturing great performances from actors.  His vast experience recording and mixing film, T.V. and advertising has proven to be an asset to the team.  Brian has worked on projects for clients including Sony, Disney, Warner Bros., Sega, Nickelodeon, and Square Enix. He is a hard-core gamer himself and it shows in the dedication that he brings to every project.

Fred Malone, Senior Engineer (Montreal) - A fourteen year veteran with extensive credits in gaming, dubbing and feature film mixing formerly as senior engineer at Technicolor Montreal.  Fred is both generous and great to work with and he constantly strives to deliver a very high-end product.

Allan Beaupré, Dialog Post-Production Manager (Montreal) -  This multi-tasking specialist both leads and challenges the large team of editors to raise the quality of their work while striving to deliver ahead of schedule.  This is no easy task, but as he is an avid gamer, his reward is in the finished product - playing the games he makes with friends and colleagues.

Simon Peacock, Voice Director (Montreal & Los Angeles) - His talent, charm and quick New Zealand wit consistently bring out the best performances from the actors he works with.  He is always in tune with the game writer's intention as a result of his constant communication with the development team.  His resume includes The Assassin's Creed franchise, Deus Ex 3 and Rainbow Six: Vegas to name a few.

Olivier Germain, Technical Consultant and R&D Advisor (Montreal) -  His “scientific level” of engineering understanding is key to the innovative audio R&D projects constantly on the go.  His vision and dedication to every project reflects his passion for the unique genre that is game audio.